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1、Game On!Building a winning cybersecurity culture through gamificationHallie WiltshireSANS Security Awareness Summit 2025Senior Information Security Awareness SpecialistCharles River LaboratoriesABOUT MESenior InfoSec Awareness Specialist at Charles River LaboratoriesStudied Communications&Anthropolo
2、gyPLANFOR TODAYShifting the perception of Security from daunting,dull,restrictive to approachable,fun,digestible.Gamification creates deeper,experiential,hands-on learning.Create these games with tools your company likely already has.think about how your employees perceive security.DauntingTechnical
3、DullRestrictiveApproachableFunDigestibleInteractiveEngaginggamification THEME:Multi-factor authenticationTAKEAWAY:Accounts with MFA enabled are more secureTHEME:Phishing-Identifying lures in actionTAKEAWAY:The right mix of lures at the right time can catch anyoneTHEME:Cybersecurity at home/Smart dev
4、icesTAKEAWAY:Unsecure smart devices can open you up to riskUSING TOOLS YOU ALREADY HAVEPowerPointPower AppsPiktochart*Already part of the Microsoft ecosystem;easy to embed and integrate across platforms(e.g.,SharePoint).Basic coding knowledge helpful but not necessary-youll learn as you create.Not d
5、esigned for games so think outside of the box!Graphic design tool with an extensive icon library.This icon library is essential.(Worth every penny!)*Starts at$14/monthgamification is effectiveDeeper learningHands-on experiential learningUsers seek out learningGAMELETS CREATE A1Selecting a topic and
6、theme.Where are we seeing risk?What behaviors are we trying to change or introduce?Ask yourself:How can we teach that in a tangible/hands-on way?Everyones favorite topic.PHISHINGTHEME:TARGETED BEHAVIOR:Fishing(obviously.)Language in phishing emails lures users to act.Lets teach t