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打造包容性迷你高尔夫球场:无障碍XR开发实用指南.pdf

上传人: 竿*** 编号:981519 2025-11-29 48页 9.88MB

1、Building Inclusive Mini Building Inclusive Mini Golf:Golf:A Practical Guide to Accessible XR DevelopmentWhy are you here?Why are you here?experience InteractionpresenceVR lets me shape my experienceColby Morgan One of the highest rated VR Multiplayer games Launched in 2020 30 Courses New Courses eve

2、ry 67 Weeks Published on 6 platformsThird Places Private,personal domain Your homeFirst Places Formal,structured environment Its your jobSecond Places Informal,inclusive places outside home and work Where you hang out to relax and connect with your communityThird Places Informal,inclusive places out

3、side home and work Where you hang out to relax and connect with your communityVirtual Third PlacesDesign at the CoreDesign at the CoreAccessibility from the StartAccessibility from the StartInvisible FeaturesInvisible Features Making experiences and features feel like Making experiences and features

4、 feel like they adapt to the users they adapt to the users making experiences feel familiar and making experiences feel familiar and effortless for all players,regardless of effortless for all players,regardless of their abilitiestheir abilitiesInvisible FeaturesInvisible Features Putter ScalingPutt

5、er Scaling automatically automatically adjusts to each adjusts to each players heightplayers height Supports seated Supports seated or standing playor standing playInvisible FeaturesInvisible Features One Controller One Controller DesignDesign This simplifies the This simplifies the learning curvele

6、arning curve Accessible for Accessible for users who can users who can only use one only use one controllercontrollerKeep It Keep It SimpleSimple“Immersive environments are like onions,“Immersive environments are like onions,they have layers”-Shrek(I think)they have layers”-Shrek(I think)Depth with

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根据报告的内容,全文主要内容概括如下: - **游戏介绍**:Colby Morgan开发的VR多人游戏“Building Inclusive MiniGolf”自2020年推出,拥有30个球场,每6至7周更新新球场。 - **设计理念**: - **第三空间设计**:游戏中的第三空间旨在模拟现实世界的温暖和社区感。 - **无障碍设计**:从设计之初就考虑无障碍性,如自动调整球杆高度的Putter Scaling和单控制器设计。 - **简化交互**:通过单按钮设计和逐步引入复杂交互来降低认知负荷。 - **用户体验**: - **沉浸式环境**:环境设计简单直观,同时提供深度和探索空间。 - **用户中心开发**:强调用户参与和反馈,确保产品无障碍且易于使用。 - **文化创新**: - **包容性团队**:强调团队多样性和用户反馈的重要性。 - **无障碍性为核心**:将无障碍性视为设计的基础,而非附加功能。
"VR游戏如何融入包容性设计?" 简单还是复杂?" 用户至上还是技术至上?"
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