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贝恩:2024年游戏报告游戏玩家如何改变游戏(英文版)(32页).pdf

上传人: AG 编号:605898 2024-01-01 32页 1.78MB

1、Gaming Report 2024 Meet the Moment:How Gamers Are Changing the Game This work is based on secondary market research,analysis of financial information available or provided to Bain&Company and a range of interviews with industry participants.Bain&Company has not independently verified any such inform

2、ation provided or available to Bain and makes no representation or warranty,express or implied,that such information is accurate or complete.Projected market and financial information,analyses and conclusions contained herein are based on the information described above and on Bain&Companys judgment

3、,and should not be construed as definitive forecasts or guarantees of future performance or results.The information and analysis herein does not constitute advice of any kind,is not intended to be used for investment purposes,and neither Bain&Company nor any of its subsidiaries or their respective o

4、fficers,directors,shareholders,employees or agents accept any responsibility or liability with respect to the use of or reliance on any information or analysis contained in this document.This work is copyright Bain&Company and may not be published,transmitted,broadcast,copied,reproduced or reprinted

5、 in whole or in part without the explicit written permission of Bain&Company.Copyright 2024 Bain&Company,Inc.All rights reserved.AcknowledgmentsThe authors wish to thank Katie Chung,Nyla Brewster,and Brandon Rogers for their contributions to this article.1Gaming Report 2024ContentsMeet the Moment:Ho

6、w Gamers Are Changing the Game.2Gamer Survey:Young Players Reshape the Industry .3The Next Big Disruption in Video Games:Distribution .12Boosting Marketing Performance in Mobile Games .17Level Unlocked:How Video Game Companies Can Evolve Operating Models for Growth .232Gaming Report 2024Meet the Mom

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本文是Bain & Company发布的2024年游戏行业报告,主要内容包括: 1. 游戏市场持续增长,2023年收入达1960亿美元,预计未来5年复合年增长率为6%。 2. 年轻玩家是增长的主要驱动力,2-18岁玩家中80%为游戏爱好者,他们每周在游戏上花费近9.5小时。 3. 玩家不仅玩游戏,还在游戏环境中社交、购物和观看视频,这些非游戏活动使玩家更投入,也使游戏公司能赚取更多收入。 4. 玩家希望游戏能在不同设备间无缝切换,80%的玩家希望能在多个设备上玩同一款游戏。 5. 游戏IP在电影和电视领域的影响力增强,50%的玩家在过去一年里观看过根据游戏改编的影视作品。 6. 游戏公司需要重新思考运营模式,以适应行业增长和玩家需求的变化。
游戏市场增长趋势 游戏玩家行为变化 游戏公司运营模式创新
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