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埃森哲:2021年游戏行业报告:游戏正成为下一个超级平台(英文版)(16页).pdf

上传人: 云闲 编号:41167 2021-06-23 16页 757.54KB

1、GAMING: THE NEXT SUPER PLATFORM A NEW WAVE OF SOCIAL-SEEKING GAMERS IS DRIVING INDUSTRY GROWTH TO THE NEXT LEVEL The gaming market just keeps getting bigger. It has surpassed movies and musiccombined. It is popular in every corner of the globe, with all ages, and with all demographic groups. Gamers

2、are spending more and more time engaged in play, and increasingly its a social and community activity. The limits on this growth remain uncharted. This ongoing market expansion has huge implications for the many businesses operating within the gaming ecosystem, including developers, distributors, co

3、ntent creators, and game platforms. In this overview, we explore the industrys rapidly growing revenue streams, the drivers of growth, the changing demographics of the gaming universe, and the increasing importance of gamings social interactions. To get started, lets consider a few numbers: In simpl

4、e terms, these figures all add up to one thing: opportunity for those businesses ready to make the commitment. This is the first in a series of three articles exploring gamings explosive growth. Well look at the factors driving the industry forward, some of the challenges that such rapid growth gene

5、rates, and how gaming companies can navigate the opportunities and challenges ahead. the estimated number of gamers worldwide in 2021. Accentures estimate of the direct and indirect value of the gaming industrymuch higher than previous industry estimates. the number of subscribers on YouTube to the

6、top-ten gaming influencers. 2.7 billion 405 million $300+ billion While gaming represents $ 200B in direct spend, it influences another 100B+ Gamings economic reach and impact The impact of gaming on entertainment and culture globally is also significant spanning successful movie franchises, arena-

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本文探讨了游戏行业的爆炸式增长及其对相关企业的影响。游戏市场持续扩大,已超过电影和音乐的总和,在全球范围内受欢迎,涵盖所有年龄段和人口群体。玩家投入游戏的时间越来越多,且游戏逐渐成为社交和社区活动。这一增长趋势为游戏生态系统的企业带来了巨大商机。文章指出,全球游戏玩家数量在2021年估计达到2.7亿,Accenture预测游戏产业的直接和间接价值高达3000亿美元以上,YouTube上前十名游戏影响者的订阅者数量达到4亿。游戏不再仅是产品导向,而是转向以客户体验为先的持续服务模式。文章还提到,游戏行业的增长受到多种因素的推动,包括社交寻求型玩家的兴起,游戏作为社交平台的演变,智能手机全球普及带来的新玩家,以及游戏社交互动的重要性。同时,文章也指出了行业面临的挑战,并强调企业需平衡新旧玩家的需求,以实现游戏行业的全面发展。
"游戏市场如何持续扩大?" "社交互动如何推动游戏产业增长?" "新 wave 游戏玩家寻求社交,行业如何应对?"
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