Video Games Europe&EGDF:2024年欧洲电子游戏行业关键数据报告(英文版)(40页).pdf

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Video Games Europe&EGDF:2024年欧洲电子游戏行业关键数据报告(英文版)(40页).pdf

1、1All about Video Games CULTURE-CREATIVITY-TECHNOLOGYEUROPEAN KEY FACTS 20242 02Top Selling Games in 20241603What is PEGI Family setting toolsOur commitment to players and consumersChildrens spending in game and parents supervision171826252502THE VIDEO GAMESINDUSTRYIndustry RevenueWorkforce&employmen

2、t13141501EUROPES VIDEO GAME PLAYERSWho we areHow do we playWhat do we play07081012Why do we play1228320405ManifestoPixels to Policy29310440UNICEF Game Changers Coalition How we contribute to education,upskilling of teachers and STEAM3334Games in SchoolsDiversity,Inclusion and Equality35Table of Cont

3、entsRESPONSIBLE GAMEPLAYMANIFESTO&PIXELS TO POLICYOUR PARTNERSHIPS AND ACTIONSKEY FACTS REPORT 202435Our Diversity initiativesClimateEnhancing the Sustainability of Video Game Consoles383936MEMBERSFOREWORD3034 04This report presents key research insights into Europes video game audiencewho plays,how

4、 they play,and how they spendoffering a data-driven foundation for informed policymaking.As Enrico Letta,the former Prime Minister of Italy,rightly stated in his 2024 report of the Single Market,“Europe faces an urgent imperative to prioritise the establishment of technological foundations that fost

5、er knowledge and innovation,by equipping individuals,businesses,and Member States with the necessary skills,infrastructures,and investments,to enable widespread prosperity and industrial leadership.”We fully support this call to action.Over the past five years,our sector has grown by 15%,contributin

6、g to Europes economy and employing a highly skilled workforce that showed a 7%growth rate last year,including such areas as coding,artistic design,and AI.Europe is now home to 6,000 studios,and 90%of our revenue is digital,highlighting clearly the successful digital transformation of the sector.Our

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