皮尤研究中心:2024当代美国青少年电子游戏行为与观念洞察报告(英文版)(37页).pdf

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皮尤研究中心:2024当代美国青少年电子游戏行为与观念洞察报告(英文版)(37页).pdf

1、1 PEW RESEARCH CENTER www.pewresearch.org FOR RELEASE MAY 9,2024 Teens and Video Games Today 85%of U.S.teens say they play video games,and about four-in-ten do so daily.Teens see both positive and negative sides of video games from problem-solving and making friends to harassment and sleep loss BY J

2、effrey Gottfried and Olivia Sidoti FOR MEDIA OR OTHER INQUIRIES:Monica Anderson,Director,Internet and Technology Jeffrey Gottfried,Associate Director,Internet and Technology Haley Nolan,Communications Manager 202.419.4372 www.pewresearch.org RECOMMENDED CITATION Pew Research Center,May 2024,“Teens a

3、nd Video Games”2 PEW RESEARCH CENTER www.pewresearch.org About Pew Research Center Pew Research Center is a nonpartisan,nonadvocacy fact tank that informs the public about the issues,attitudes and trends shaping the world.It does not take policy positions.The Center conducts public opinion polling,d

4、emographic research,computational social science research and other data-driven research.It studies politics and policy;news habits and media;the internet and technology;religion;race and ethnicity;international affairs;social,demographic and economic trends;science;research methodology and data sci

5、ence;and immigration and migration.Pew Research Center is a subsidiary of The Pew Charitable Trusts,its primary funder.Pew Research Center 2024 3 PEW RESEARCH CENTER www.pewresearch.org How we did this Pew Research Center conducted this analysis to better understand teens use of and experiences with

6、 video games.The Center conducted an online survey of 1,453 U.S.teens from Sept.26 to Oct.23,2023,through Ipsos.Ipsos recruited the teens via their parents,who were part of its KnowledgePanel.The KnowledgePanel is a probability-based web panel recruited primarily through national,random sampling of

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