万宝盛华:2024年全球游戏产业洞察报告(英文版)(10页).pdf

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万宝盛华:2024年全球游戏产业洞察报告(英文版)(10页).pdf

1、1Gaming World of Work 2024 Outlook 56%OF EMPLOYERS CONSIDER CANDIDATE GAMING SKILLSGlobal InsightsOF WORKERS SAY THEY FEEL COMFORTABLE WITH VR TRAINING46%70%OF EMPLOYERS BELIEVE AI WILL HAVE A POSITIVE IMPACT ON UPSKILLINGManpower|Experis|Talent Solutions2ContentsForward Looking Statements This repo

2、rt contains forward-looking statements,including statements regarding labor demand in the technology industry and use of emerging technologies.Actual events or results may differ materially from those contained in the forward-looking statements due to risks,uncertainties,and assumptions.These factor

3、s include those found in the Companys reports filed with the SEC,including the information under the heading“Risk Factors”in its Annual Report on Form 10-K for the year ended December 31,2023,which information is incorporated herein by reference.ManpowerGroup disclaims any obligation to update any f

4、orward-looking or other statements in this report,except as required by law.INTRODUCTIONCONCLUSIONA New Reality for Work and PlayTREND THREEAchievement Unlocked:Skill Adjacencies Gained from GamingTREND FIVEPixels to Progress:Gamings Growing Business InfluenceTREND ONENPCs:Leveraging AI to Augment t

5、he Gaming WorkforceTREND TWOGamification of WorkTREND FOUR3For thousands of years,games,such as the Royal Game of Ur,Senet,Warri,Mahjong,and chess,have been a source of play,connection and an opportunity to hone strategic and problem-solving skills.With the advent of the personal computer(PC),it was

6、 only natural that games expanded across this new medium and beyond.Unlike board games,however,skills acquired and developed through video games now encompass much of the current technology while paving the way for future advancements.Currently,more than 80%of internet users worldwide play video gam

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