美国娱乐软件协会(ESA):2026年美国电子游戏产业经济贡献报告(英文版)(40页).pdf

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美国娱乐软件协会(ESA):2026年美国电子游戏产业经济贡献报告(英文版)(40页).pdf

1、The 2026 Economic Impact ReportVIDEO GAMES IN THE 21ST CENTURY:Prepared for:The Entertainment Software AssociationPrepared by:TEConomy Partners,LLC.Report Team:Martin Grueber,Dylan Yetter,and Mary Jane MacArthurContentsExecutive SummaryEconomic Impact of the U.S.Video Game IndustryAppendix BIntroduc

2、tionConclusionAppendix CDefining and Measuring the Size of the U.S.Video Game IndustryAppendix A04163507223908234ENTERTAINMENT SOFTWARE ASSOCIATIONExecutive SummaryIn 2025,the Entertainment Software Association(ESA)contracted with TEConomy Partners,LLC(TEConomy)to perform a detailed economic impact

3、analysis of the U.S.video game industry.The study presented here is based upon 2025 employment,with most company employment data captured between November and December of 2025.This current analysis defines the U.S.video game industry as comprising five sectors totaling 82,930 U.S.employees,as shown

4、in ES-1.As it has historically,the industry and its employment is driven by the video game software sector,which accounts for more than 63,000 of these employees in 2025.Figure ES-1.U.S.Video Game Industry Employment by Sector,2025 Source:TEConomy analysis of 2025 U.S.Video Game Industry Database.Th

5、e video game industry,while having a presence in all 50 states,Washington,D.C.and Puerto Rico,is highly concentrated in a handful of states.California is home to over 36,000 jobs,accounting for 44%of industry employment.Washington,Texas,New York,and Florida round out the top five states,accounting f

6、or 74%of the industrys employment.While some companies have discontinued remote work opportunities,the increased use of the hybrid modality(workers with a specific office loca-tion who can also work one or more days a week at home)is an increasingly important option offered by the U.S.video game ind

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