《Stream Hatchet:2025年第三季度游戏直播趋势报告(英文版)(25页).pdf》由会员分享,可在线阅读,更多相关《Stream Hatchet:2025年第三季度游戏直播趋势报告(英文版)(25页).pdf(25页珍藏版)》请在三个皮匠报告上搜索。
1、Q3 2025Live-Streaming Trends ReportEXECUTIVE SUMMARYA NOTE FROM EDUARD MONTSERRAT(CEO)Stream Hatchets Live-Streaming Trends Quarterly Report is aculmination of the biggest trends,stories,and insights fromthe live streaming and video games industry for Q3 2025.Want to be among the first to hear about
2、 future reports?Subscribe to our newsletter today!Stream Hatchet works with a consortium of industry-leadinganalysts and business leaders to understand key trendsrelated to the impact of live-streaming audiences on gamingcreators,esports,and the broader video games industry.“We hope you enjoy our Q3
3、 2025 videogame live-streaming insights report.We are eager to continue to offermarket-leading insights in the videogame streaming industry,and arethankful for our partners continuedsupport and guidance in framing thisunique data set for those working in thevideo games industry.”ABOUT STREAM HATCHET
4、SQ3 2025 REPORTOur latest quarterly report offers a detailed look into thepast and current state of the video game live-streamingmarket,and its relevance to the popularity of live-streaming platforms,game publisher IP,popular media,and creators.Key takeaways include:Twitch dropped below 50%market sh
5、are for thefirst time ever,partially due to viewbottingcrackdowns(but remains the most-viewed platform)TikTok Live data is in,and the mobile platformbrought in 9.2B hours watched in Q3 2025compared to 4.6B for Twitch-a major shift inperception for where audiences find streamingThe Esports World Cup
6、grew stronger,with theSaudi-backed global gaming event reaching 168Mhours watched-up 73%from 2024Subathon 2025 reached record levels with Kai Cenatas the big winner:His Mafiathon 3 marathon streambrought in 71%of all Subtember subsLive-streaming is the place for sports:As just oneexample,FC Barcelon