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1、2025Essential FactsAbout the U.S.Video Game IndustryCONTENTSForeword 5Everybody Plays 7Player Perceptions&Attitudes 10Player Behaviors&Preferences 13Games,Sports&Entertainment 19Game Communities 21Families&Video Games 27Video Games&Accessibility 33Spending Trends 37Methodology 41ESA Members 42ESA&Ou
2、r Partners 43 ESA ESSENTIAL FACTS 20253ESA ESSENTIAL FACTS 20252 Video games have secured their position as one of Americas most beloved forms of entertainment.As you will see in reviewing this report,205.1 million Americans now play video games regularly.Todays gamers reflect every corner of societ
3、y,encompassing every demographic.The defining question is no longer,“Do you play video games?”but“Which video games do you play?”Video games,long perceived as childs play or a hobby,are nearly universally loved across Generation Alpha perhaps unsurprisingly,83%of kids ages 5-12 say they play video g
4、ames.For me,the most eye-opening statistics are found when looking at older generations.More than half of Generation X(ages 45-60)play video games every week,while 49%of Boomers(ages 61-79)play games weekly.And more than one in three of the Silent Generation(ages 80 and older)play video games every
5、single week.We might start playing games when were kids,but for many of us,they stay with us for our entire lives.Video games also continue to bring families together and create meaningful entertainment experiences for American households.82%of parents who play video games play with their children,a
6、nd more than two-thirds agree that playing games offers more potential benefits for their children compared to social media.This year,for the first time,we asked players about the way their video game play intersects with other forms of entertainment.We learned that when it comes to sports,for examp