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1、 Haptics The next modality in immersive entertainment August 2024 Simon Forrest,Nikolaos Tzoumerkas,Maxym Dmytriyev Haptics:The next modality in immersive entertainment 2 2024 Futuresource Consulting Ltd Contents Introduction.3 What are haptics?.4 How are haptic experiences created?.4 Human sensing.
2、5 A diverse ecosystem.6 Multiple approaches to haptics.7 Methods for creating haptic experiences.7 Standardisation activities in haptics.9 MPEG.10 IETF and W3C.11 IEEE.12 ATSC.12 Khronos Group.13 Market opportunity.14 Haptics-enhanced,or truly immersive?.14 Personal electronics drive opportunity.15
3、Potential for video.15 XR:A key market for haptics.16 XR hardware development.17 Haptics in gaming.19 Immersive entertainment.21 Summary.23 Haptics:The next modality in immersive entertainment 3 2024 Futuresource Consulting Ltd Introduction Our modes of communication are evolving to empower immersiv
4、e content and increasingly incorporate haptics,or the sense of touch,into our connected experiences.This new modality extends our sensory engagement beyond our sight and hearing and unlocks an opportunity to add more depth and sense of immersion within connected communications,experiences,and servic
5、es.At the IEEE World Haptics conference in 2011,it was predicted that advanced tactile capabilities would be generally available by 2020,anticipating that users would not only touch and manipulate what they saw on screens,but also feel shape,texture,and softness.But it takes time for organisations t
6、o coalesce around practical mechanisms,for technologies to evolve,and for standardised approaches to be agreed;so today we have the foundations in place.Currently haptics exist in multiple form-factors and disparate device segments,such as smartphones and wearables.The experience they provide today