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汇丰:中国网络游戏行业研究:三大趋势:端游增长、射击品类、头部赢家-250801(中译版)(22页).pdf

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1、 Disclosures&Disclaimer This report must be read with the disclosures and the analyst certifications in the Disclosure appendix,and with the Disclaimer,which forms part of it.Issuer of report:The Hongkong and Shanghai Banking Corporation Limited,Singapore Branch View HSBC Global Investment Research

2、at:https:/ Find out moreHSBC12th Annual China ConferenceShenzhen|1-2 September 2025 Cross-platform titles to sustain PC growth and gamers turning to companies proprietary channels to top up spending Tencent best positioned for growing shooting-game popularity Maintain Buy on Tencent,NetEase,Bilibili

3、 We explore three emerging trends in Chinese online games in this note:1)PC growth solid;payment top-up channels gaining traction:After the global success of Wukong,Chinas first mega PC game hit,theres been steady growth in PC games driven by strong performances of cross-platform titles,such as Delt

4、a Force.The robust pipeline can sustain more growth,in our view.Meanwhile,efforts to get users to top up their wallets for spending on mobile games via proprietary platforms(e.g.QQ,Weixin)and company websites thereby avoiding iOS and Android channels has reached c40%-50%of total mobile game grossing

5、(HSBCe).We expect this to continue,though we note:1)traditional app stores still offer better and wider reach to new users;2)if traditional app stores dial back their fees,gaming companies would have less incentive to diversify to alternative top-up channels.Our sensitivity analysis suggests Tencent

6、 and NetEase can see low-to mid-single-digit percentage of OP upside if there are further channel cost optimization.2)Shooting games on the rise:Shooting games account for 30%of global lifetime grossing on the PC gaming platform STEAM.However,in China,only 15%of 1H25 China mobile game grossing was f

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根据报告的内容,本文主要涵盖以下关键点: 1. 中国在线游戏市场在2025年上半年实现了5%的增长,其中移动游戏市场增长17%,而PC游戏市场增长5%。 2. 腾讯、网易和Bilibili等公司通过自有平台和官方网站进行游戏充值,避免了传统应用商店的渠道成本,这一比例已达到40-50%。 3. 射击游戏在全球PC和主机游戏市场占据30%的份额,在中国移动游戏市场仅占15%,预计未来会有所增长。 4. 腾讯在射击游戏领域具有领先地位,其游戏如《穿越火线》、《和平精英》和《绝地求生》等均取得了成功。 5. 腾讯和网易在2025年全球游戏市场份额预计将分别提升1.8个和0.7个百分点。 6. 腾讯的《王者荣耀》和网易的《遇见逆水寒》等高日活游戏预计将继续表现强劲。 7. 腾讯和网易如果进一步优化渠道成本,可能带来低至中个位数的利润增长。 8. 腾讯的《无畏契约》和《王者荣耀世界》等游戏值得期待。 9. 网易的《命运:群星》和《无限大》等游戏也值得关注。 10. 腾讯和网易的股票评级为买入,目标价分别为650港元和158美元。
中国射击游戏市场前景如何? 腾讯在射击游戏领域有哪些优势? 游戏公司如何优化渠道成本?
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