当前位置:首页 >英文主页 >中英对照 > 中译版报告详情

WPP:2024游戏助力品牌亲和力提升:青少年社群的深度触达策略研究报告(中译版)(33页).pdf

上传人: Kell****reet 编号:617280 2024-12-29 33页 5.66MB

下载:

1、Confidential SuperAwesome 20132024Leveraging Gaming for Brand Affinity How to maximize the gaming ecosystem to build connections with kids and teensConfidential SuperAwesome 201320241.Savvy brands can turn gaming experiences into a content engine after launch.The Lowdown2For young audiences,in-game

2、activations are the best way to create engaging,sticky and memorable experiences that are viewed as so much more than advertising,and Fortnite is the best environment in which to do so.Amplification is key to the success of any gaming campaign.It is not enough to build an incredible activation,peopl

3、e need to know WHERE it exists and HOW to access it.The“Fortnite Factor”is real.At every stage of the research,evidence showed that brands that activate in the Fortnite ecosystem benefit by association,including proof of positive brand affinity.This is also true for other gaming platforms.Gaming is

4、the entertainment of choice for Gen Alpha and Gen Z.Successful brands understand how to leverage this ecosystem.Do you?2.3.4.The Leveraging Gaming for Brand Affinity report is sponsored and administered by SuperAwesome,Inc.in partnership with WPP.Portions of the materials used are trademarks and/or

5、copyrighted works of Epic Games,Inc.All rights reserved by Epic.This material is not official and is not endorsed by Epic.Confidential SuperAwesome 20132024Comprehensive mixed methodology study conducted in 2023 by MarketCast on behalf of SuperAwesome and WPP.Fortnite is one of the leading metaverse

6、 and gaming platforms,with recent launches and collaborations(like LEGO Fortnite)ensuring that it remains front and center of youth pop culture.Naturally brands are eager to use Fortnite and other gaming platforms to bring their brands to life in creative,authentic ways.But what is the impact of the

word格式文档无特别注明外均可编辑修改,预览文件经过压缩,下载原文更清晰!
三个皮匠报告文库所有资源均是客户上传分享,仅供网友学习交流,未经上传用户书面授权,请勿作商用。
本文主要讨论了如何利用游戏生态系统建立与青少年和儿童的联系,并最大化品牌亲和力。主要观点包括: 1. 游戏体验可以成为内容引擎,品牌可以通过游戏平台与年轻观众建立联系。 2. 游戏平台如《堡垒之夜》具有强大的文化影响力,品牌与之合作可以提升品牌亲和力。 3. 游戏平台对所有玩家都有效,特别是女孩,她们对品牌体验的亲和力和记忆度更高。 4. 成功的游戏活动需要广泛的媒体放大,以便观众轻松找到活动。 5. 游戏活动需要遵循游戏规则,确保品牌与游戏平台的文化契合度。 6. 游戏活动需要平衡品牌曝光的质量和数量,以提高地图印象和品牌提升。 7. 游戏活动需要利用社交平台进行外部发现,并利用口碑营销进行内部推广。 文章中的一些核心数据包括: - 62%的青少年认为《堡垒之夜》是“酷的”、“有创造力的”和“有趣的”。 - 55%的玩家认为游戏活动可以提升品牌亲和力。 - 58%的青少年认为《堡垒之夜》上的品牌比社交媒体上的品牌更好。 - 60%的玩家通过社交平台发现新产品或品牌。 - 70%的玩家计划购买在游戏中展示的产品。
如何利用游戏生态系统建立品牌亲和力? 游戏平台如何帮助品牌提升文化影响力? 如何在游戏体验中创造品牌一致性?
客服
商务合作
小程序
服务号
折叠